Based on Geography, the market is classified as North America, Europe, APAC, South America, and Middle East and Africa. North America will have the largest share of the market.
New York, Jan. 11, 2024 (GLOBE NEWSWIRE) — The K-12 game-based learning market is estimated to grow by USD 16.50 billion from 2022 to 2027, growing at a CAGR of 24.44%. The K-12 game-based learning market is fragmented owing to the presence of many global and regional companies. A few prominent companies that offer K-12 game-based learning market are Alphabet Inc., Banzai Labs Inc., BrainQuake Inc., BreakAway Ltd. Inc., Cognitive ToyBox Inc., Filament Games, iCivics Inc., Kahoot ASA, KILLER SNAILS LLC, Kuato Studios, Microsoft Corp., MobilizAR Technologies Pvt. Ltd., MONKIMUN Inc., Paratus Knowledge Ventures Pvt. Ltd., Schell Games LLC, Smart Lumies Inc., Think and Learn Pvt. Ltd., Thrust Interactive Inc., Tinybop Inc., and University of Michigan.
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Based on Geography, the market is classified as North America, Europe, APAC, South America, and Middle East and Africa. North America will have the largest share of the market. The region will contribute 37% to the growth of the global market during the forecast period. The regional growth is attributed to the rising awareness of early education, strong digital infrastructure in schools, and the mass adoption of BYOD policies in K-12 schools. These policies are expected to encourage the use of innovative gadgets, such as tablets, iPads, chrome books, and others, in K-12 schools. This, in turn, is enabling students to learn using digital apps and video games.
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Market Segmentation
The K-12 Game-based Learning Market is witnessing substantial growth, driven by advancements in Virtual Learning Environments, Edutainment, and Learning Analytics. Integrating Gamified Rewards Systems and Adaptive Assessments enhances engagement and personalized learning. Strategic Game Design for Learning enables Competency-Based Learning, fostering skill development. Educational Apps are reshaping Online Learning, offering interactive and accessible platforms. As the demand surges, educators embrace these innovative tools to create immersive and effective learning experiences for K-12 students.
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The K-12 makerspace materials market size is estimated to grow at a CAGR of 9.52% between 2023 and 2028. The market size is forecast to increase by USD 1.87 billion.
The K-12 instruction material market size is estimated to grow at a CAGR of 6.51% between 2023 and 2028. The market size is forecast to increase by USD 10,390.95 million.
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